An original murder mystery starring your friend group.
Craft deeply personalized murder mysteries based on your real hobbies, quirks, and inside jokes. Then, get the group chat in the same room for a night to remember.

∞ unique mysteries 5–8 suspects ~2h of backstabbing

The premise

Play as yourself. Lie like a criminal.

Every character is you and your friends at your absolute worst.

  • Ryan Always “five minutes away”

    Has never once been five minutes away. Sends it from his couch with his shoes still off.

    The murderer
  • Kellie Behind the camera, always

    Four hundred photos of everyone else and not one of herself. Conveniently out of frame her entire life.

    The accomplice
  • Matt Corrects everyone

    Will pause a movie to explain why the movie is wrong. Has a preferred brand of ice.

    Insufferable
  • Lauren Up before the sun

    Runs at 5 a.m. Alone. Unwitnessed. Finds a way to mention it before 9.

    No alibi
  • Adam Believes anything

    Has been convinced the moon is closer than Canada. Twice. By the same person.

    Hopeless

How your story gets written

Get your story straight.

  1. Take a survey

    The mystery gets written around what you confess. Job, quirks, prized possessions, pettiest grudges — it’s all material now.

  2. Spill the tea

    Players answer questions about each other, too. What you won’t admit, your friends happily will.

  3. Spin the narrative

    The host adds context only your group would know — inside jokes, running bits, that one trip nobody talks about. Then the writers get to work.

Your real habits become suspicious. Your real schedule becomes an alibi. Your real friends become the problem.

The evidence burns with the case. Survey answers live only while the game is open — discarded when the party closes. Your own dossier is exportable to seed future games. The whole policy, in plain English.

Exhibit — one suspect’s file

Loves golf. Hates cilantro. Owns fourteen hats.

Once cried at a car commercial. Denies it.

Says the gym. Has never been to the gym.

An entire whodunit. Written for one night. Starring all of you.

A murderer with a motive. An accomplice keeping quiet. Alibis that almost hold, and red herrings aimed at your most suspicious friend — you know the one. Written fresh for your table, ready before the ice melts.

The lights fail. Chaos erupts. A body is found.

No one leaves this room until we know who did it.

The party

Here’s how the night goes down.

  1. Everyone joins on their phone

    One friend hosts and runs the show from the console. Everyone else joins with a 6-character code. Your dossier — story, alibi, secrets — is already waiting.

  2. Learn who you are

    Tap to reveal your secret role: innocent bystander, shady accomplice… or the one who did it. Memorize your alibi. Tell no one anything.

  3. Investigate

    Each round, vote someone into the Hot Seat, then chase a lead of your own for a private clue. Share it, hide it, or lie about it — that’s between you and God.

  4. Accuse

    Name who did it, how, and why. Then the reveal — and find out exactly how wrong you all were.

See the whole night, step by step

— every suspect, eventually

The machinery of suspicion

Your friends are lying to you. At least tonight it’s on purpose.

  1. The Hot Seat

    One suspect. 120 seconds. Zero mercy. Defend, deflect, or lie — the room is coming for you either way.

  2. Plausible Deniability

    Draw two cards, play one. Blue helps the innocents, red helps the guilty, and the deck is stacked red — so “I swear I drew two Reds” is always technically possible.

  3. Planted Evidence

    The guilty can salt the case with fakes. After the first plant lands, every “fact” on the table is a matter of opinion.

  4. The Smoking Gun

    The one conviction-grade clue in the whole game. It can’t be faked — only earned, or blocked by the people it would convict.

  5. Red Herrings

    Three of your friends look guilty and aren’t. Every one of them can be cleared — if somebody bothers to dig up the clue that does it.

  6. Graduated Victory

    Smoking Gun. Detective. Perfect Justice. The question was never whodunit — it’s how much of it you can actually prove.

Read the Game Rules

The competition

Not your typical game night.

Exhibit Guilty Party Murder mystery kits Social deduction games
Characters You. Literally you. Generic scripts Abstract roles
Personalization Every clue tied to a real person None None
Story A fresh storyline every party The same script every time No story at all
Inside jokes Weaponized None Organic only
Setup Tell it how your group actually is Print, cut, and read the manual Shuffle and deal
Evidence planting Yes. Frame your friends. No No
Suspicion Aimed at people you actually know Aimed at fictional strangers Aimed at a role card
Tech Live-synced phones + host console Paper & PDF Cards & shouting

Choose your crime

Start free. Escalate from there.

A mystery for every kind of party.

  • Free

    Sample mystery

    A complete, playable mystery built from what you already know about your friends — generated on the spot, no surveys required.

    Try it free
  • $19.99

    Physical Game

    Everything in Digital, plus the cards, rule cards, and props on the table where they belong.

    5 story regenerations + host edits

    Put it on the table
  • $149.99

    Personalized Game

    The whole production: custom bios, party favors, printed cards, and a dedicated game board. Thank-you notes and superlatives mailed out after the dust settles.

    9 story regenerations + host edits

    Throw the real thing

Ruin game night. in a fun way.

You now know too much.

Follow the journey

Get on the guestlist.

Want to know what we’re plotting next? Join the club for exclusive developer diaries, progress reports of upcoming features, and a front-row seat as we create this game. Plus, get early access to Guilty Party and be the first to turn your friend group into a crime scene.