An original murder mystery starring your friend group.
Craft deeply personalized murder mysteries based on your real hobbies, quirks, and inside jokes. Then, get the group chat in the same room for a night to remember.
The premise
Play as yourself. Lie like a criminal.
Every character is you and your friends at your absolute worst.
- Ryan Always “five minutes away”
Has never once been five minutes away. Sends it from his couch with his shoes still off.
The murderer - Kellie Behind the camera, always
Four hundred photos of everyone else and not one of herself. Conveniently out of frame her entire life.
The accomplice - Matt Corrects everyone
Will pause a movie to explain why the movie is wrong. Has a preferred brand of ice.
Insufferable - Lauren Up before the sun
Runs at 5 a.m. Alone. Unwitnessed. Finds a way to mention it before 9.
No alibi - Adam Believes anything
Has been convinced the moon is closer than Canada. Twice. By the same person.
Hopeless
How your story gets written
Get your story straight.
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Take a survey
The mystery gets written around what you confess. Job, quirks, prized possessions, pettiest grudges — it’s all material now.
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Spill the tea
Players answer questions about each other, too. What you won’t admit, your friends happily will.
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Spin the narrative
The host adds context only your group would know — inside jokes, running bits, that one trip nobody talks about. Then the writers get to work.
Your real habits become suspicious. Your real schedule becomes an alibi. Your real friends become the problem.
The evidence burns with the case. Survey answers live only while the game is open — discarded when the party closes. Your own dossier is exportable to seed future games. The whole policy, in plain English.
Loves golf. Hates cilantro. Owns fourteen hats.
Once cried at a car commercial. Denies it.
Says the gym. Has never been to the gym.
An entire whodunit. Written for one night. Starring all of you.
A murderer with a motive. An accomplice keeping quiet. Alibis that almost hold, and red herrings aimed at your most suspicious friend — you know the one. Written fresh for your table, ready before the ice melts.
The lights fail. Chaos erupts. A body is found.
No one leaves this room until we know who did it.
The party
Here’s how the night goes down.
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Everyone joins on their phone
One friend hosts and runs the show from the console. Everyone else joins with a 6-character code. Your dossier — story, alibi, secrets — is already waiting.
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Learn who you are
Tap to reveal your secret role: innocent bystander, shady accomplice… or the one who did it. Memorize your alibi. Tell no one anything.
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Investigate
Each round, vote someone into the Hot Seat, then chase a lead of your own for a private clue. Share it, hide it, or lie about it — that’s between you and God.
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Accuse
Name who did it, how, and why. Then the reveal — and find out exactly how wrong you all were.
— every suspect, eventually
The machinery of suspicion
Your friends are lying to you. At least tonight it’s on purpose.
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The Hot Seat
One suspect. 120 seconds. Zero mercy. Defend, deflect, or lie — the room is coming for you either way.
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Plausible Deniability
Draw two cards, play one. Blue helps the innocents, red helps the guilty, and the deck is stacked red — so “I swear I drew two Reds” is always technically possible.
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Planted Evidence
The guilty can salt the case with fakes. After the first plant lands, every “fact” on the table is a matter of opinion.
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The Smoking Gun
The one conviction-grade clue in the whole game. It can’t be faked — only earned, or blocked by the people it would convict.
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Red Herrings
Three of your friends look guilty and aren’t. Every one of them can be cleared — if somebody bothers to dig up the clue that does it.
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Graduated Victory
Smoking Gun. Detective. Perfect Justice. The question was never whodunit — it’s how much of it you can actually prove.
The competition
Not your typical game night.
| Exhibit | Guilty Party | Murder mystery kits | Social deduction games |
|---|---|---|---|
| Characters | You. Literally you. | Generic scripts | Abstract roles |
| Personalization | Every clue tied to a real person | None | None |
| Story | A fresh storyline every party | The same script every time | No story at all |
| Inside jokes | Weaponized | None | Organic only |
| Setup | Tell it how your group actually is | Print, cut, and read the manual | Shuffle and deal |
| Evidence planting | Yes. Frame your friends. | No | No |
| Suspicion | Aimed at people you actually know | Aimed at fictional strangers | Aimed at a role card |
| Tech | Live-synced phones + host console | Paper & PDF | Cards & shouting |