FAQ

Questions, answers, alibis.

Everything a suspicious mind could want to know before the party — group size, phones, pricing, and exactly what happens to your friends' data. If it isn't answered here, it's probably a clue.

The Basics

How many players do we need?

Five to ten. That's the range the mysteries are generated for — enough suspects that nobody feels safe, few enough that every alibi gets its moment under the lights.

How long does a party run?

About two hours on the night. The pacing is built in: investigation votes run on countdown timers, the Hot Seat is a strict 120 seconds, and the investigation is capped at two rounds per player — so the evening ends in an accusation, never in attrition.

The survey happens ahead of time, on each guest's own phone, whenever they feel like confessing.

What do we need to play?

Phones. One per player — iOS and Android both work — plus whatever device the host runs the console on. Players join with a six-character code, and from there the app drives itself: screens advance automatically as the host moves the night forward. No menus to explain, no rulebook read aloud.

The Game

Can the host play too?

The host gets the best part: game master. You run the whole night from one console — open votes, start Hot Seats, advance acts, launch scenes, run the reveal — with suggested lines to deliver at the big beats and a teleprompter for the ceremonies. Your Case Board sees everything: every clue, who opened it, what's still locked.

That god's-eye view is exactly why the host runs the show instead of sweating in it — you'd know too much. The full job description lives on For Hosts.

What if someone can't make it — or bails mid-party?

The night doesn't stall. The host can mark a player as away, so votes close without waiting on them, and can pause the entire game — every timer freezes — for late arrivals, pizza, or an emergency sidebar. Unpause, and the investigation picks up exactly where it left off.

Is it scary?

Knives Out, not Se7en. Guilty Party talks like true crime and behaves like a comedy: the stakes are your reputation in the group chat, not gore. The most frightening thing in the game is finding out what your friends said about you in the peer questions.

Can we play more than once?

Endlessly. There's no script to spoil — every mystery is generated fresh from the people in the room. Different players means a different story, and even the same group gets a new plot with new secrets next time. Your friends are the content, and they don't run out.

Your Data

What happens to everyone's survey answers?

They're kept only while your game is open, and discarded when the party closes. Deleting personal survey data at game end is built into how the game works — not a setting you have to hunt for. While the game runs, each player's private details stay on their own phone; the host console is the only screen with sensitive information.

The whole policy, in plain language, is on the privacy page.

Can I keep my character?

Your own dossier is yours to keep: export it and use it to seed future games — recurring character, growing rap sheet. That applies to your dossier only. Your friends' data isn't yours to export, and it's discarded with everything else when the game closes.

The Fine Print

What does it cost?

Four tiers. The AI-simulated sample mystery is free: the game answers the survey on your friends' behalf and generates a playable mystery on the spot. The Digital Game is $7.49 per game and unlocks shareable survey links so your real friends answer for themselves. The Physical Game is a $19.99 upgrade that adds physical cards, rule cards, and props. The Personalized Game is $149.99 — a fully personalized physical experience with custom bios, party favors, a dedicated game board, and mailed thank-you notes and superlatives after the party.

The full breakdown lives on the pricing page.

Is the game still in development?

It's live, and it's improving on purpose. The full night — survey, generated mystery, role reveals, investigation rounds, Hot Seats, accusation, the five-stage finale — is playable now, and it gets sharper with every party.

Some mechanics on this site, like the physical Investigation Deck, are described as the designed ruleset: how the game is designed to play at the table. At launch, the deck's cards are physical, and the host enters the played color so the digital progress tracks keep pace. We describe the game we designed, and we're building all of it.

Case closed?

Only one question left.

Whodunnit — and can you prove it before your friends frame you first?

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