The Hot Seat
120 seconds under pressure — plus two one-time escape cards.
Two minutes. One suspect.
Hot Seat briefingYou’re in the Hot Seat. They are coming for you. You have 120 seconds to sweat it out and get your story straight.
Defend yourself, deflect onto someone shiftier, or lie with total commitment — the timer doesn’t care which. The rest of the table closes in while the clock runs.
One-time cards
For genuine emergencies, every player holds two one-time cards. No refills.
For when the room has stopped listening to reason.
Bury a clue before it buries you.
While you’re in the seat
Hot Seat also ties into the physical Investigation Deck: the suspect draws two cards in secret, plays one face-up, and chooses whether to reveal or permanently discard the other.