Party night

File 05 / 12

The Hot Seat

120 seconds under pressure — plus two one-time escape cards.

Two minutes. One suspect.

Hot Seat briefing

You’re in the Hot Seat. They are coming for you. You have 120 seconds to sweat it out and get your story straight.

Defend yourself, deflect onto someone shiftier, or lie with total commitment — the timer doesn’t care which. The rest of the table closes in while the clock runs.

One-time cards

For genuine emergencies, every player holds two one-time cards. No refills.

Prove Innocence

For when the room has stopped listening to reason.

Suppress Evidence

Bury a clue before it buries you.

While you’re in the seat

Hot Seat also ties into the physical Investigation Deck: the suspect draws two cards in secret, plays one face-up, and chooses whether to reveal or permanently discard the other.

Follow the journey

Get on the guestlist.

Want to know what we’re plotting next? Join the club for exclusive developer diaries, progress reports of upcoming features, and a front-row seat as we create this game. Plus, get early access to Guilty Party and be the first to turn your friend group into a crime scene.