Investigation Deck
Physical cards at the table. Blue helps the innocents. Red helps the guilty.
Physical cards + digital tracks
Plausible Deniability is a designed ruleset played with physical cards at the table. Phones still hold secrets; the deck is the table game. The host keys each played color so the digital tracks keep pace with the cards in your hands.
On the Hot Seat
Draw two cards in secret.
Play one face-up.
The other: reveal it — or discard it forever, face-down.
What the colors mean
- Blue · Breakthrough (helps innocents)
- Red · Tampering (helps the guilty)
8 Blue · 12 Red. A double-Red draw is always plausible — “I swear I drew two Reds” can never quite be disproven.
Every card played advances that team’s track. The whole table watches the tracks move without knowing who’s honestly pushing which way.