Plausible deniability

File 06 / 12

Investigation Deck

Physical cards at the table. Blue helps the innocents. Red helps the guilty.

Physical cards + digital tracks

Plausible Deniability is a designed ruleset played with physical cards at the table. Phones still hold secrets; the deck is the table game. The host keys each played color so the digital tracks keep pace with the cards in your hands.

On the Hot Seat

01

Draw two cards in secret.

02

Play one face-up.

03

The other: reveal it — or discard it forever, face-down.

What the colors mean

  • Blue · Breakthrough (helps innocents)
  • Red · Tampering (helps the guilty)
The deck is rigged for liars

8 Blue · 12 Red. A double-Red draw is always plausible — “I swear I drew two Reds” can never quite be disproven.

Every card played advances that team’s track. The whole table watches the tracks move without knowing who’s honestly pushing which way.

Follow the journey

Get on the guestlist.

Want to know what we’re plotting next? Join the club for exclusive developer diaries, progress reports of upcoming features, and a front-row seat as we create this game. Plus, get early access to Guilty Party and be the first to turn your friend group into a crime scene.